home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
JCSM Shareware Collection 1995 September
/
JCSM Shareware Collection (September 30th 1995 Author to Vendor Edition) (JCS Distribution).ISO
/
gamesiml
/
11130b01.ziv
/
USERINFO.DOC
< prev
next >
Wrap
Text File
|
1994-09-15
|
56KB
|
1,259 lines
USER INFO FILE (FILENAME "USERINFO.DOC")
----------------------------------------
┌─────────┐
┌─────┴───┐ │ (R)
──│ │o │──────────────────
│ ┌─────┴╨──┐ │ Association of
│ │ │─┘ Shareware
└───│ o │ Professionals
──────│ ║ │────────────────────
└────╨────┘ MEMBER
CONGRATULATIONS ON YOUR SELECTION OF THE EVALUATION WARE
PROGRAM "WALL $TREET RAIDER." We think you will find
that this highly sophisticated simulation not only endlessly
varied and challenging (no two games are ever very similar),
but that getting it installed and a game started is exception-
ally easy. In terms of computer literacy, RAIDER is a
no-brainer to use, with all choices posed to you as menu
selections, or as questions.
While this is an "evaluation" program (similar to share-
ware, except that you may only legally use it for a 30-day
evaluation period), you will find that it is completely
uncrippled. There is no longer any "commercial" or
"registered" version of the program. This is the only
version extant.
HISTORY AND BACKGROUND OF THE GAME:
-----------------------------------
The program has been an almost lifelong project of the author,
begun while a student at Harvard in 1967, originally designed
as a board game, sort of a corporate version of Parker Brothers'
well known real estate board game (which they will sue us if
we dare mention by name).
After years of development as an ever more complex board game,
Raider (then called "Robber Baron") got so unwieldy and took so
many hours and even days to play, with players all using
electronic calculators, that we finally gave up on it as a
board game around 1975, and began, manically, filling up
notebooks with outlines and ideas of how it could be turned
into a highly sophisticated, easy-to-play computer game, if
someone would just HURRY UP and invent a cheap personal
computer! Fortunately, a few guys in garages did that, and
we began programming Wall $treet Raider in 1984 on our first
Kaypro II. After quitting our job as a tax lawyer, and
working at programming Raider for endless 90 to 100 hour weeks,
we finally delivered the first working version 2 years and one
ulcer later to our publisher, in 1986.
As a commercial program, it got rave reviews, but only after
both of our software publishers had let it die of benign
neglect, with almost zero marketing, by late 1988. A small
but hardcore and fanatical users around the country are
apparently still playing the old version, which many tell me
is still ahead of any simulations being done for today's much
faster, more powerful machines.
Since we got the rights to the program back, and decided it
to convert it to shareware, we have added much, much more
underlying complexity and texture to the simulation, and we
still play it regularly ourselves. Because of the flexibility
of the program, it lends itself to multiple creative approaches
to solving any problem or reaching a particular financial goal
you may be trying to attain, such as taking control of a
particular company, or having your company become more profit-
able, or dominate its industry. Because it is so much like the
real stock market and the real world of corporate finance and
economics, the more you know and understand about how the real
financial world works, the better you will play Wall $treet
Raider -- and vice versa. It's a fun way to get your MBA in
finance.
While we don't expect a financial simulation of this nature to
appeal to everyone, or to ever make a lot of money on it, we
hope you will enjoy it as much as we do and will financially
support its further development. To do so, please register
your copy if you use and like the program, or order one of
our related products listed on the Registration/Order Form
the program will print out for you.
FILE CONTENTS:
--------------
The remainder of this file contains:
. a description of hardware limitations of the program;
. information about the Association of Shareware
Professionals "Ombudsman" program;
. general information about shareware;
. disclaimer and summary of terms of the license under
which this software is provided by the author; and
. information about the various registration options
and about ordering updates of the program, or ordering
the related books or the Professional Version of the
program;
For detailed instructions on using all the functions of
the program, see on-disk user manual which is provided
below, as part of this file, USERINFO.DOC. (We will send
you a printed version of the user manual if you register
the program. Or you can print out this file with your
printer.)
PROGRAM LIMITATIONS--WALL $TREET RAIDER
---------------------------------------
The program is compatible with most MS/DOS PC/DOS systems,
monochrome or color, MDA, Hercules, CGA EGA or SVGA.
However, it will not run properly on some monochrome
monitors used with a color card.
You will need 640K of RAM and either a hard disk or a
floppy disk drive with at least 1.2mb capacity to run the
program. Because of occasional but extensive disk access,
running the program on a hard disk drive is highly
recommended.
┌────────────────────────────────────────────────┐
***│WALL $TREET RAIDER will NOT run on the IBM PCjr.│***
└────────────────────────────────────────────────┘
ASP OMBUDSMAN STATEMENT
-----------------------
"This program is produced by a member of the Association
of Shareware Professionals (ASP). ASP wants to make sure
that the shareware principle works for you. If you are
unable to resolve a shareware-related problem with an ASP
member by contacting the member directly, ASP may be able
to help. The ASP Ombudsman can help you resolve a dispute
or problem with an ASP member, but does not provide tech-
nical support for members' products. Please write to the
ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or
send a CompuServe message, via CompuServe Mail to ASP
Ombudsman 70007,3536."
DEFINITION OF SHAREWARE
-----------------------
Shareware distribution gives users a chance to try software
before buying it. If you try a Shareware program and con-
tinue using it, you are expected to register. Individual
programs differ on details -- some request registration
while others require it, some specify a maximum trial
period. With registration, you get anything from the
simple right to continue using the software to an updated
program with printed manual.
Copyright laws apply to both Shareware and commercial
software, and the copyright holder retains all rights, with
a few specific exceptions as stated below. Shareware authors
are accomplished programmers, just like commercial authors,
and the programs are of comparable quality. (In both cases,
there are good programs and bad ones!) The main difference
is in the method of distribution. The author specifically
grants the right to copy and distribute the software, either
to all and sundry or to a specific group. For example, some
authors require written permission before a commercial disk
vendor may copy their Shareware.
Shareware is a distribution method, not a type of software.
You should find software that suits your needs and pocket-
book, whether it's commercial or Shareware. The Shareware
system makes fitting your needs easier, because you can try
before you buy. And because the overhead is low, prices are
low also. Shareware has the ultimate money-back guarantee
-- if you don't use the product, you don't pay for it.
DISCLAIMER - AGREEMENT
----------------------
Users of WALL $TREET RAIDER must accept this disclaimer of
warranty:
"WALL $TREET RAIDER is supplied as is. The author
disclaims all warranties, expressed or implied, includ-
ing, without limitation, the warranties of merchantabil-
ity and of fitness for any purpose. The author assumes
no liability for damages, direct or consequential, which
may result from the use of WALL $TREET RAIDER."
WALL $TREET RAIDER is a "shareware program" and is provided
at no charge to the user for evaluation. Feel free to share
it with your friends, but please do not give it away altered
or as part of another system. The essence of "user-supported"
software is to provide personal computer users with quality
software without high prices, and yet to provide incentive for
programmers to continue to develop new products. If you find
this program useful and find that you are using WALL $TREET
RAIDER and continue to use WALL $TREET RAIDER after 30 days,
you must make a registration payment of $19 to the author and
publisher, Michael D. Jenkins (dba "RONIN SOFTWARE). The $19
registration fee will license one copy for use on any one
computer at any one time, and you will also receive a "cheat
code" you can enter, that will enable a "cheat mode," where
you will get all kinds of inside information and opportunities
to engage in financial skulduggery and less-than-ethical (but
often profitable) behavior, while playing Wall $treet Raider.
You must treat this software just like a book. An example is
that this software may be used by any number of people and may
be freely moved from one computer location to another, so long
as there is no possibility of it being used at one location
while it's being used at another. Just as a book cannot be read
by two different persons at the same time.
Commercial users of WALL $TREET RAIDER must also register and
pay for their copies of WALL $TREET RAIDER within 30 days of
first use or their license is withdrawn. Site-License
arrangements may be made by contacting the author at the
address given on-screen in the program.
Anyone distributing WALL $TREET RAIDER for any kind of
remuneration must first contact MICHAEL D. JENKINS at the
address given in the program for authorization, except that
authorization is automatically granted to all distributors
recognized by the Association of Shareware Professionals (ASP)
as adhering to its guidelines for shareware distributors, and
such distributors may begin offering WALL $TREET RAIDER
immediately. (However, MICHAEL D. JENKINS must still be
advised so that the distributor can be kept up-to-date with
the latest version of WALL $TREET RAIDER.).
You are encouraged to pass a copy of WALL $TREET RAIDER along
to your friends for evaluation. Please encourage them to
register their copy if they find that they can use it.
Users who wish to:
. register; or
. order an updated copy of the program (an expanded
version 5.0 is in the works, and should be available by
around June, 1994); or
. order the companion book, "TAKE NO PRISONERS: WALL
$TREET RAIDER -- STRATEGIES AND TACTICS" (approx. 100
pages)
may do so by using the facility in the WALL $TREET RAIDER
program that allows you to print out an order form.
BENEFITS OF REGISTERING YOUR COPY OF WALL $TREET RAIDER:
───────────────────────────────────────────────────────────
1. RIGHT TO CONTINUED USE OF PROGRAM (LEGALLY). As a regis-
tered user, you may continue to legally use your copy of the
Shareware version of WALL $TREET RAIDER indefinitely, after
the 30-day Evaluation Period has expired.
2. PRINTED STRATEGY BOOK. You will receive a neatly printed
strategy book, entitled "TAKE NO PRISONERS -- The Wall $treet
Raider Owner's Handbook and Strategy Guide", for an additional
fee; you can order it separately, even if you choose not to
register, or as part of a $40 "package deal" that includes
registration, the book, technical support, and user code
("Cheat Code") that will enable "Cheat Mode" functions of
the program.
3. TECHNICAL SUPPORT. All REGISTERED users will receive
the right to 3 months of free technical support, by mail,
of the program, and we will, where feasible, remedy any
"bugs" or system incompatibilies that we can, or, if we are
unable to do so, or choose not to, we will fully and prompt-
ly refund your registration fee. When you register, you
will receive a written notice regarding the address to write
to for such service (if different from the address given in
this version of the program), and, if we have implemented
telephone technical support service by such time, we will
also give you the telephone number to call for technical
support.
4. USER CODE. If you register your copy of the WALL $TREET
RAIDER (basic $19 registration fee only), we will NOT auto-
matically send you an updated copy of the program. However,
we will send you a simple "cheat code" that will allow you
to turn off certain "shareware message" reminder screens in
the program, and which will also turn on the program's "cheat
mode," which lets you engage in all kinds of financial skulduggery.
At that point the program IS the "registered version." There is
no other, separate "registered" version of the program extant
(unless you have one of the old, somewhat clunky commercial
versions we quit selling several years ago). (But our new,
enhanced Version 5.0 will be out soon.)
QUESTION: HOW DO I PRINT OUT THE ORDER FORM?
---------
ANSWER: Simply enter "Y" when the program asks you if
------- you want to do so, at the start of a game, after
you have selected the number of players, number
of years the game is to last, etc. Turn your
printer on and follow the simple on-screen
instructions.
AS ALTERNATIVES TO THE BASIC REGISTRATION, the order form
that the program will print out for you gives you several
other options, as follows:
- LATEST UPDATE -- With "built-in" Cheat Code / Cheat Mode
feature. For $19, become a registered user and also get
a copy of the latest version of the program.
- BOOK ORDER (without registration). You may order the
companion book we have written, for people who really want
to seriously get into WALL $TREET RAIDER, entitled,
"TAKE NO PRISONERS: WALL $TREET RAIDER -- STRATEGIES AND
TACTICS." It can be separately ordered for $25.00.
- PACKAGE DEAL (includes registration, the strategy manual,
and the latest update version of Wall $treet Raider).
For $40.00, register the program, receive a copy of the
related strategy book, PLUS a copy of the latest update
(and Cheat Code) of Wall $treet Raider, instead of paying
$69 for all the above at their separate prices.
NOTE REGARDING INTERNATIONAL ORDERS:
Non-U.S. residents should send payment in the form of a Postal
Money Order, in U.S. DOLLARS (only). However, a check from a
major bank, in U.S. currency, is also acceptable. (We cannot
accept payment in non-U.S. currencies.)
For all orders to ship the strategy book to any country other
than the United States of America or Canada, there is an $8.00
(U.S.) shipping charge. (Not applicable if you are merely send-
ing in the basic $19 registration fee, to receive your Cheat
Code, or for receiving program disk update only.)
W A L L $ T R E E T R A I D E R
THE CORPORATE FINANCIAL SIMULATION
ON-DISK DOCUMENTATION
For the IBM (R) Personal Computer, XT, AT,
PS/2 and compatibles
Copyright (c) 1994 by Michael D. Jenkins
All rights reserved.
===========================================================
ABOUT THE PROGRAM
-----------------
Wall $treet Raider is practically a life-long project of
the author, who first developed it as a board game in
1967, while attending Harvard. Since it took a calculator
and about 12 hours to play a game with only 24 simple
corporations, sort of a corporate version of a certain
well known Parker Brothers no one dares even mention in
print (you know the real estate game we're talking about),
this board game remained strictly a weird hobby of the
author and a few crazed but addicted friends.
After many years of waiting, the personal computer finally
arrived, making it possible for us to reinvent Wall $treet
Raider as a computerized financial game that now bears
only a faint resemblance to the old board game version.
It also allowed the author to build in many more levels of
complexity and realism, with massive non-stop number
crunching done by the computer in the background, all with
no effort required on the part of the user, except to
remain highly alert and skeptical, do good research, and
make smart investment and management decisions in very
little time, based on limited information and good hunches.
Sort like the real Wall $treet, except that this is only a
simulation, so if you lose here, the downside won't
include droves of creditors pounding on your door at
2:00 a.m., seeking to repossess your car, your house, and
perhaps your first-born child.
Wall $treet Raider is a commercial program, but we permit
ASP members who wish to do so to make copies of the program
and distribute or sell it as a shareware product, provided
they do not modify the program or any of the documentation
or other accompanying files in any way. Nor may anyone copy
the extensive book, "Take No Prisoners: Wall $treet Raider
-- Strategy and Tactics," a companion book of approximately
100 pages, which we sell separately for $25.00
This "Strategy Guide" goes into detailed discussions of
how to most effectively utilize each of the many W$R menu
commands. For example, the section on the "MG" (Merger)
command goes into a long "graveyard humor" discussion
about how mergers work, when to do them (and not to do
them), and various merger strategies and techniques. Game
strategies are explained in terms of real world strategies,
explaining the similarities between the real world and the
W$R simulation (and, in relatively few instances, differ-
ences between the simulation and the structure of financial
reality in the real world of corporate finagling).
This simulation reflects the author's extensive personal
knowledge of corporate finance, business law and the
securities business, having been an economics consultant,
a licensed stockbroker, a "Big 6" CPA, and, finally, a tax
lawyer with a major San Francisco law firm for 4 years.
W$R is constantly being improved and expanded. The orig-
inal version, released in 1986 by a California software
publisher, and so favorably reviewed in InfoWorld when a
copy of it eventually worked its way to the top of the pile
on computer columnist Jerry Pournelle's desk in 1989
(well after commercial publication of W$R had ceased--
Ouch!) came on one 360K disk and required only 256K RAM.
The current edition, with 250 companies, 36 industries,
and almost countless new features, new and interesting
things going on in the background, plus a half dozen major
new commands, requires nearly 640K of RAM.
REGISTRATION AND ORDERING INFORMATION
------------------------------------
You are granted a 30-day free license to evaluate the Wall
$treet Raider software program. After 30 days, you should
either register the program, or erase it. Continued use of
the program after expiration of your 30-day license is a
violation of Federal copyright law, as well as a rip-off.
The program will print out for you an order form that you
can mail in with your registration or payment for other
items listed on the form (and below):
REGISTRATION ONLY -- $19.00
---------------------------
You may register your copy of the program for only $19,
and may continue to use it indefinitely thereafter. As a
registered owner, you will also be entitled to 90 days of
free technical support (by mail). In addition, we will send
you a "Cheat Code" that you can enter when starting a game
of Raider, which will activate a "Cheat mode" that lets you
engage in all kinds of questionable and/or illicit financial
conduct...."Ethical choices," is the term we like to use.
We will also notify you of any program upgrades, as they
become available.
Wall $treet Raider is undergoing constant revision, as we
dream up new ways to make it ever more realistic and filled
with surprise scenarios. A new Version 5.0 will be avail-
able by mid-1994.
ORDER OUR COMPANION BOOK -- $25.00
----------------------------------
Or, for a $25 price, you may order a copy of our book on
strategies, "TAKE NO PRISONERS: WALL $TREET RAIDER --
Strategies and Tactics." This book, which also describes
much of the technical underpinning of the program, and
how it all fits together, gives you numerous suggestions
and warnings about how and when you should utilize various
menu selections, such as Greenmail, LBO's, Mergers, Junk
Bonds, and all the other menu items in the W$R program.
PACKAGE DEAL -- $40.00
----------------------
For $40, you can register your existing copy of the
program, and also receive all of the above, including
the W$R strategy and tactics book and the latest
program update, plus 90 days user support.
TO REGISTER WALL $TREET RAIDER, START THE PROGRAM, AND
WHEN ASKED IF YOU WANT TO PRINT OUT A REGISTRATION FORM,
ENTER "Y" (FOR "YES"), AND THE PROGRAM WILL PRINT OUT A
REGISTRATION/ORDER FORM FOR YOU, WITH OUR ADDRESS ON IT,
WHICH YOU CAN MAIL IN WITH YOUR CHECK OR MONEY ORDER.
Please specify type of diskettes:
5.25" (360K) 5.25" (1.2 MB)
3.5" (720K) 3.5" (1.44 MB)
===========================================================
INSTALLATION. Wall $treet Raider ("W$R") is provided to
users in the form of two large, compressed files, with the
file names WSRFILES.EXE and DATFILES.EXE, which contain
the various program and data files, plus a file called
INSTALL.EXE and this documentation file.
To install W$R, simply type "INSTALL" and follow the
simple on-screen instructions. We suggest you delete the
old version of the program from your hard disk before you
begin installation of this version, if you already have an
earlier version of the program.
That's it. You need only to make sure that the drive on
which you are installing it has approximately 1.2MB of free
memory available, and that the default drive (for example,
floppy disk drive A) contains the W$R diskette with the
files INSTALL.EXE and WSRFILES.EXE.
The program will be installed on the drive you have
specified (C, in the above example) in about 30 to 60
seconds, while you relax. The program (file RAIDER.EXE)
will then be started automatically, and you will be asked
to enter your name, plus a couple of easy questions about
your computer system:
- Whether you are using a color monitor, and
- Whether you have graphics (which can be CGA,
Hercules, EGA, VGA, or SVGA). Even if you
have an old system without graphics
capability, the program will still run
with all features intact, provided you enter
"no" in response to this question.
After you have entered your name and answered the above
two "Yes/No" questions, the first game of W$R will be
started.
STARTING A GAME OF WALL $TREET RAIDER:
-------------------------------------
To start a game, type "RAIDER" from the DOS prompt.
Each time you start a game, you will be asked if the
current default system configuration data is correct
(whether you have color and graphics). You can
accept the current default settings for both, or you
can change the defaults at the start of any game, which
will automatically be saved to disk for future games.
You will then be asked a series of other questions,
including:
- whether you are starting a new game or continuing an
old game that was saved before it was completed;
- whether you want the computer to be one of the
players in the game;
- how many players will be playing the game you are
starting (2 to 4 players, one of whom can be the
computer);
- the names of each of the players (If the computer
is a player, you can also "personify" the computer,
by giving it a name. Thus, if you are playing
against the computer, you may want to name your
opponent after some leading corporate raider,
perhaps some infamous chap who is serving time in
the federal pen these days.);
- whether you want the players to each start off the
game with cash only, or to "inherit" a combination
of stock in a single company, government bonds, and
cash, less some amount of debt;
- how many "years" you want the game to last, from
1 to 25 "years." Each "year" in W$R consists of four
calendar quarters, during which quarter each of the
250 companies that make up the W$R database will issue
an earnings report, many of which reports are shown on
the "Teletype" window on the Main Menu screen. A
typical game of 10 years should take a couple of
hours of normal play to complete, depending on how
fast a computer you are using, and the speed setting you
select for the stock ticker (fast, medium or slow; you
can toggle back and forth the two speed settings, using
the "CH" menu item on the Play Control Menu, to select
a speed that feels comfortable for you).
- In the shareware version of the program, each time you
start a game, you will be asked if you want to register
the program, or order the related book. If you do, enter
"Y" (for "YES") when asked, and the program will print
out a registration/order form on your printer. The form
will also print out a unique code for your copy of
W$R. If you send us $19 and the order form with this
code printed out, we will send you the "cheat code"
you need to enter in order to permanently enable the
program's "cheat mode," that presents all kinds of
ethical scenarios that let you (if you choose) engage
in all kind of unethical financial shenanigans. Once
the "cheat code" is correctly entered, the "shareware"
version of the program becomes identical to the
"registered" version.
After you answer questions about the above items, and
decide whether or not to register the program, Wall $treet
Raider will create a unique database for each game, and
the current game will begin, with the first player whose
turn it is selected at random.
USER COMMANDS:
--------------
Once a game is started, you may select transactions to
be executed or select other commands from two menus, the
Play Control Menu and the Main Menu (which consists of
five different submenus, one each for Operations, Research,
Acquiring/Selling, Financing, and Management).
To select an item from any menu, move the lighted bar
to the item, either by using the cursor keys (NUMLOCK KEY
CAN BE ON OR OFF), or the space bar, or + or - keys. (Or,
you may press the letter that corresponds to the first
letter of the menu item, and the lighted bar will move
directly to and highlight the item). Once the menu
selection in the menu box is highlighted, press <ENTER>
key when ready to execute it.
For some items, such as display of your balance sheet
(net worth statement), or to display economic statistics,
simply pressing <Enter> will fully execute the command.
For others, you will be asked to enter a company's stock
symbol (which you can look up by entering "L") or an
industry ID number (ID numbers will be displayed for all
36 industries on screen any time you are asked to select
one). You may also be asked to enter dollar amounts,
always in millions (enter 8.3, for example, if you wish
to borrow $8.3 million), or a percentage of the stock
of a company you wish to purchase (1% to 100%, entered
as a whole number from 1 to 100), or to respond to
other simple questions, or to make choices.
PLAY CONTROL MENU:
-----------------
After each player takes a turn, the Play Control Menu
is displayed, which allows the player whose turn is
next to make any of several selections, such as
changing the stock ticker speed (which speeds up or
slows down the rate at which the game progresses --
you might want to select the slower speed as you are
learning the game), saving the game to disk at that
point, exiting the program, or starting that player's
turn.
The menu items on the Play Control Menu are as follows:
SP -- Start Play. This switches action to the Main Menu
and begins the player's turn. (The name of the player
whose turn it is is displayed next to this menu item.)
NX -- Next Player. This causes a skipping of the turn
for the player whose name is shown.
CH -- Change Ticker Speed. Select this item to change
the speed at which the stock ticker moves, from fast to
slow or to medium speed.
SV -- Save Game. Select this item to save the game on
disk, with all stock values, etc., exactly as they are
at the instant you save. You can then either quit, or
continue play until the game ends, and, if you don't
like the outcome (if the Computer beats you for the
40th straight time), you can re-play the game from
the point at which you saved it, and see if using a
different strategy works better.
QT -- Quit. This is the only point at which you may
end play and exit the program, except when a game is
completed.
TX -- Texture. This is a "toggle" command that changes
the the screen background from "textured" to "non-
textured." This command does not appear if you have
configured the program for a non-graphics environment.
MAIN MENU:
---------
The Main Menu consists of 5 different Submenus, one of
which is always displayed when a player is taking his or
her turn. The names of each of the 5 Submenus are shown
on menu a bar across the top of the screen. To move from
one Submenu to another (right to left, or left to right),
press the right or left cursor keys (with the NUMLOCK key
in the ON position), or else use the TAB key to move right
or the BACKSPACE key to move left on the menu bar.
The 5 Submenus are displayed like "drop-down" menus in
many other programs, with the difference being that in W$R
you DON'T have to select the item from the menu bar first,
and then use another keystroke to "pull down" the menu.
As soon as you move from one Submenu listed on the menu
bar to the next one, the next one is instantly displayed.
NOTE: There is no way to exit back to DOS from the Main
Menu. This will keep you from inadvertently losing a
game that you are an hour or two into. (Unless you turn
off your computer, or press Ctrl-Alt-Delete, of course.)
If you want to quit and return to DOS, you must select
the OPERATIONS SUBMENU, and the "END" item on that
submenu, which will end your turn and get you back to
the PLAY CONTROL MENU. From the Play Control Menu you
can exit to DOS by selecting the "QT" (QUIT) command.
The following is a brief description of each of the
menu items in the 5 submenus of the Main Menu.
During a player's turn at the Main Menu, he or she
may execute up to 5 major transactions. Only items
listed in the ACQUIRE/SELL, FINANCING, and MANAGEMENT
Submenus are counted as transactions. Thus, you can
use the commands in the OPERATIONS and RESEARCH
submenus as many times as you wish during a turn.
NOTE, however, that your number of remaining allowed
transactions decreases by one at the end of each
calendar quarter of play during your turn. Thus,
even if you do NO transactions, your turn will end
after a year and one-quarter (5 calendar quarters).
OPERATIONS SUBMENU
------------------
Use this submenu to check of the status of various
aspects of the financial situation, such as checking
on your net worth or stock portfolio, or to view
diagrams of any player's or company's stock portfolio,
or such miscellaneous functions as borrowing or
repaying on loans, or to end your current turn, and
return to the Play Control Menu.
BAL -- This item will display a "balance sheet" for the
player whose turn it is, showing cash, bonds, stocks,
which add up to Total Asset, and subtracting loans owed,
to arrive at the player's Net Worth.
PF -- Select this item to see a listing of your
stock portfolio, with current prices, dividend yield,
percentage of each company owned (rather than number of
shares -- in W$R, each company usually starts off with
100 million shares of stock issued, so each 1% you
own = 1 million shares of stock).
SUM -- Use this item to see a summary of your net worth
and of all the other players in this game, so you can
see at any moment who is winning (richest).
DIAG -- This will give you a diagram of stock ownership
holdings for any player or company. For a company, the
diagram will also show who its major stockholders are.
This diagram is displayed using text-based graphics, so
it is the same whether your system has a graphics card or
not.
TAPE -- Displays a full-page earnings report for whichever
company is reporting quarterly earnings at that instant.
Play stops while you are viewing any such earnings report.
LOAN -- Use this selection if you (or a company you
control) wishes to borrow money from a bank, or to make
an early repayment on an existing loan.
SYM -- Displays stock symbols, prompting you to enter a
letter from A to Z. This lookup routine will then show
you the company names and stock symbols for all companies
whose names or stock symbols begin with that letter. You
will rarely ever need to use this command, since any time
W$R prompts you to enter a stock symbol, it also allows
you to enter "L" to look up the stock symbol, using the
same lookup routine.
END -- End your turn, and return to the Play Control Menu,
from which you can either start the next player's turn
(if it is the Computer's turn, it will take its turn
automatically, and usually will tike only 10 seconds or
so), save the game, quit the program, or do any of the
other things listed above under the description of the
Play Control Menu commands.
RESEARCH SUBMENU
----------------
Use the selections in this submenu to look company,
industry, and national economic data, in order to help
you make informed decisions about when and which stocks
to buy or sell, whether to invest in or sell bonds, and
whether or not a company you control needs to increase
or cut back on investment in new facilities, or if it
is uncompetitive, whether you may need to change its
R & D spending levels or take drastic actions such as
firing corporate management, selling off business
assets, restructuring the company, or even getting out
of the business it's in and having the company go into
another industry.
RS -- This item instantly creates a full-page, up-to-the-
minute research report on any of the 250 corporations that
make up the W$R investment universe, including a "buy",
"sell" or "hold" (neutral) recommendation on its stock.
FIN -- Displays a full-page financial summary for any
of the 250 corporations that make up the W$R investment
universe, including such items as stock price, net worth,
net worth per share, credit rating, values of all assets
the company owns, including "business assets" (factories,
aircraft, etc., depending on the type of industry the
company is in), stocks owned in other companies, cash
holdings, government bond holdings, dividend yield and
percentage of earnings the company pays out as dividends,
and more.
IND -- For any of the 36 industries, except banking,
insurance, and holding companies, this command gives a
summary comparison of all companies in that industry,
showing each company's market share percentage, how fast
their business assets (and sales) are currently growing,
their projected profitability 6 months in the future, and
how fast demand is growing for that industry as a whole
(if all the companies in an industry are expanding their
assets faster than demand is growing, supply will exceed
demand, and industry profitability will decline, and
vice versa). Also shows what percent of sales each
company in the industry is spending on Research and
Development (R & D), where relevant. This item can
also give you an idea, when one company completely
dominates an industry, with a market share of 50% or
more, of a possible target for an antitrust lawsuit.
(See "AT" command below, under the discussion of the
Management Submenu.)
ISUM -- Gives a comparative financial summary of all
the companies in any of the 36 industry groups, showing
percent return on net worth (profitability), dividend
yield, net worth per share, and price per share.
OWN -- Displays a stock portfolio listing of all the
stocks owned by any player or company. If playing
against the computer, enter (instead of a stock symbol)
the number "251" to see the computer's stock portfolio.
For other players in the game, whether or not the
computer is a player, enter a number from 251 to 254
(each player in the game is assigned an ID# 251, 252,
and, if there are more than 2 players, 253 and 254 for
players 3 and 4.
SHR -- Displays a list of all the stockholders, and how
much they own, for any corporation. Shares not owned
by a player or by one of the other 250 corporations in
the W$R simulation are considered to be owned by "the
Public."
DB -- Database search command. Allows you to search
for attractive investments, based on any 1 or more of
4 criteria: Stock price, stock price as a percentage
of net worth, dividend yield, and P/E (price to earnings)
ratio. Type "GO" and press enter to begin the search,
once you are satisfied with the search paramaters you
have selected. (Enter -1 for any of the parameters you
wish to have the database search ignore.)
NEWS -- Select this item to see a list of news items,
with up to 15 headlines of recent events that have
occurred in the game being played, such as transactions
by any of the players, corporate takeovers, bankruptcies,
tax changes by Congress, changes in Federal Reserve
monetary policies, changes in banks' prime lending rates,
and many other significant events.
ECO -- Displays a full screen of current economic
statistics, such as rate of growth in GDP (Gross Domestic
Product), various interest rates, price of the 10%
government long-term bond, housing starts, oil prices,
current tax rates, and more.
ACQUIRE/SELL SUBMENU
--------------------
Use the selections on this submenu to acquire or sell
stocks of companies in various ways, or to buy or sell
government bonds (or buy back junk bonds issued by a
company you control), or to buy or sell business
assets (plant, equipment, etc.).
BUY -- This command allows you (or any corporation that
you control) to buy stock in corporations. You or your
controlled company may buy up to 15% of a company's stock
from "the Public" on the open market. Note that buying
stock on the open market will tend to run up the price of
that stock. The more you buy, the more you force the
price up.
Or you may buy ANY amount of stock from a company you
control that already owns the stock in question, at the
current market price. This type of buy transaction does
not affect the stock's market price.
SELL -- This menu command lets you (or any company that
you control) sell stock from your (or its) stock
portfolio. Note that the more stock you sell, the more
you will drive down the market price of that stock.
BOND -- Lets you buy 10% government bonds, in units of
$100 million face value. The price of government bonds,
say 103, represents the percentage of face value at
which the bonds are currently trading. Thus, to buy
1 unit of $100 million face value of bonds if the price
is 103, you would have to pay $103 million.
If you control a company that has issued its own IOU's,
called "junk bonds" in this simulation, you may also
use this command to have such a company buy back such
high-interest (15%) bonds at the current bond price
(which is assumed to the same as the price of 10%
government bonds), or at 105, whichever is less.
TO -- Tender Offer, or Takeover command. If you want
to buy more than a 15% interest in a company (you will
need at least 20% ownership if you want to "control"
the company and make decisions for it), you can use
the TO command to buy up to 100% of the company, all
at one price, up to 25% above the current market price.
LBO -- Leveraged Buyouts. If you control a company,
say 20% of it, which seems undervalued, you can use
this command to have the company use its own money
(or borrowed money) to buy back all its stock that
is owned by the Public. For instance, if the Public
owned the other 80%, the company could buy back all
80% of the Public stock, leaving you as the sole,
100% owner after the transaction. To raise the
money for such an LBO, it may often be necessary for
the corporation to borrow all it can from the bank,
and possibly even sell a lot of 15% junk bonds.
GM -- Greenmail. Similar to the LBO command above,
except that instead of buying back the stock owned
by the public, your controlled company can buy back
(sometimes) the stock of other corporations who own
a non-controlling block of its stock.
MG -- Mergers. If your company wants to take over
another company, but doesn't have the money (or can't
borrow enough) to do the takeover, you can instead
have it propose a stock-for-stock merger, in which
your company will issue new shares to all the
stockholders of the "target" company, which it will
then acquire as a wholly-owned subsidiary (or become
a wholly-owned subsidiary of, in certain cases,
called "reverse mergers"). A merger will usually
dilute your ownership of the "parent" company, so
that you will wind up with a smaller percentage
interest in a larger, combined, enterprise, which
will usually be worth just about the same as your
stock in the one company an instant before the
merger took place.
AC -- Acquire assets. This selection allows a
company you own to increase its investment in business
assets (new airplanes for an airline, new trains
and rail line for a railroad, new plants for most kinds
of industrial companies, etc.). It can either invest
in new assets (which increases the supply for the
industry as a whole) or simply acquire assets from
another company that you also control. Use this
command also to have a company sell off business
assets, on which it will usually take a loss if those
assets are not currently earning a satisfactory rate
of return.
FINANCING SUBMENU
-----------------
Use the choices on this submenu to raise money in
any of a variety of ways, either to keep a company
you control "liquid" enough to stay out of trouble,
or to enable it to make investments, pay out large
dividends, or to shore up a company's finances if
it is too heavily in debt, by issuing new stock.
PO -- Public Offering. Allows you to have a company
(that you control) issue new stock to the Public, to raise
cash and improve its balance sheet, which may result in an
improved credit rating and, as a result, a lower interest
rate on its bank loan.
WK -- White Knight offering. Allows your controlled
company to seek out a large, "neutral" company that will
buy newly-issued stock in your company. Effect is same as
a Public Offering (above), except that you may not want
too many share of stock in Public hands, if you are
concerned that another player might be able to buy up
enough Public stock to wrest control of the company from
you. This is a way to "park" the newly-issued stock in
the hands of a friendly (or at least neutral) "White
Knight" shareholder, where they can't be bought by
another player. The "White Knight" company will always
vote its stock with your stock, against any merger
attempt, too, in the event that another player attempts
to take over your company by means of a stock-for-stock
merger.
JB -- Junk Bonds. Allows your company (if its credit is
not TOO bad) to issue high-interest (15% of face value)
"junk bonds" to the Public, at the current bond price,
up to a maximum price of 105% of face value (105). This
is a way to borrow some more, when the bank won't lend
your company any more money, either because your company
has too poor a credit rating, or because an opposing
player controls the lending bank, which shuts off your
company's line of credit from the bank. Issuing junk
bonds is risky, because you have to pay such high
interest. If you can't earn at least a 15% return on
the borrowed money, it will usually be a losing
proposition, unless there are special tax considerations.
CC -- Capital Contribution. This selection allows you,
or a company you control, to contribute cash to a company
you own at least 80% of the stock of. This might come in
handy if, for example, you own a small company that has
almost gone bankrupt, in an industry dominated by a
rapacious competitor, whom you think your little company
might be able to successfully sue in an antitrust case --
if only your company had enough cash to pay for good
lawyers -- up front, of course. Thus, you might drop
a few hundred million for legal fees into the company,
if you owned 80 to 100% of its stock, so it could pay
the lawyers and file the antitrust suit.
XD -- Extraordinary Dividend. This is sort of the
opposite of a capital contribution (CC command, above).
Here, instead of putting money INTO a company you control,
you take a big chunk of money out of it all at once, up to
30% of its net worth. (You must own 51% or more of the
company's stock to have it make an XD distribution).
Note that any such extraordinary dividend is taxable, the
same as any other dividend. (Fully taxable to an
individual player; only 20% of the dividend is subject to
tax if paid to a 20%-or-over corporate shareholder, or
only 30% is taxable to a less-than-20% corporate
shareholder.)
MANAGEMENT SUBMENU
------------------
Use this menu to set various management policies for a
company you control, or for such rather drastic measures
as firing existing management, "restructuring" the
company, or filing an antitrust lawsuit against another
company in the same industry.
CM -- Change Management. Just what it sounds like. If it
appears your company isn't competitive with other companies
in its industry, in terms of its return on business assets
(see IND command for a comparison of all the companies in
an industry), you can fire existing management. A few
months later (watch the teletype news ticker, and check
the NEWS command occasionally), you will usually learn if
your new management is turning the company around, or is
no better than the old, or is a complete disaster.
GROW -- Growth rate. Lets you set the annual rate of
growth in business assets (capital spending) for a company
you control. The more a company expands, relative to the
other companies in its industry, the larger its "market
share" becomes, and, in W$R, higher market share increases
relative profitability, all other things being equal (they
never are). If things really look gloomy, as in a
Depression, you can set you company's growth rate at as
low as -10%, which means that, instead of it putting money
INTO new plant and equipment, it is simply converting 10%
of its business assets into cash each year, by letting
them depreciate, without any new net capital spending.
Conversely, if industry prospects are booming, you will
want to build more plants, buy more airplanes or ships,
or whatever, so you may increase the growth rate to as
much as 30%. (NOTE: Fast-growing companies will tend
to trade at higher price-to-earnings ratios than slower-
growing companies in this simulation, as in the real
world, so in the short run you may be able to give a
boost to your company's stock price by creating a flurry
of expansion -- assuming the company has the financial
wherewithal to make such capital investments.)
DVD -- Dividend payout. Lets you set the percentage
of annual earnings that a company (that you control)
pays out to shareholders as dividends. You can set
this percentage at anywhere from 0% to 100% of the
prior year's annual earnings. There are various
pros and cons of high or low dividend payouts in
W$R, as in the real world. See our Strategy and
Tactics book for a discussion of the pros and
cons of either high or low payouts.
RD -- R & D Spending. For companies in certain high-
tech industries, you may spend anywhere from 0% to 30%
of annual sales on Research and Development (R & D),
in an attempt to improve profitability. The more you
spend, the more you cut into your company's current
profits, but the more likely you are to come up with
major increases in its long-term level of profitability.
The choice of whether to spend a lot or a little on
R & D is always a tough one. In the short term, you
may make a company's earnings look a lot better by
slashing its R & D budget, but the company will usually
suffer a year or two down the road, particularly if all
its competitors are spending heavily on R & D and are
become more profitable than it is.
LQ -- Liquidation. This command lets you "liquidate"
a wholly-owned company into a parent company in the
same industry (or if either company is a "holding
company," with no business assets invested in any
industry). In a liquidation, the "liquidated" sub-
sidiary goes out of existence temporarily (it will
soon resurface as a small, publicly-owned company
with cash, but not business assets), and all of its
assets are transferred, tax-free, to the parent
corporation. Thus, if you have 2 companies in an
industry, one with a 15% market share, and the
other with a 25% market share, and you liquidate
one company into the other, the surviving company
will have a 40% market share, which may make it
a formidable competitor, much more profitable
than either of the two companies were before the
liquidation. Also, if one of the two companies
has unused tax "net operating loss carryovers,"
those will carry over to the surviving company,
and can be used to shelter the earnings of the
combined enterprise from taxes until taxable
earnings offset all of the tax loss carryover,
which may mean several years of paying no taxes,
in an ideal situation.
AT -- Antitrust lawsuit. Any company in an industry
(other than financial companies, such as banks, insurance
companies and holding companies) may sue any other
company in that industry for anti-trust violations (and
may be countersued if the claim is frivolous). In W$R,
the best evidence of antitrust violations is when a
company has a very large market share percentage in its
industry, such as over 50%. In general, the higher the
defendant company's market share, the more likely you
are to win an antitrust suit (for up to $5 BILLION in
damages against it). When every other attempt to
manage your company has failed to make it very profitable,
an antitrust suit against a successful competitor in its
industry (particular if the competitor is owned by another
player) can be a longshot way of winning a large windfall
and possibly snatching victory from the jaws of defeat.
In short, if you can't beat 'em fairly, sue 'em.
REST -- Restructure. This is a new command, just added to
the last version of the program. This command allows you
to have a company you control "restructure" its business
by laying off thousands of employees, paying them large
severance or early retirement bonuses, and writing off
(scrapping) large portions of its business assets, up to
50% of assets, in some cases. The immediate effect,
depending on how large a restructuring charge-off you
decide to take, it to clobber your company's net worth,
as well as creating a loss (or sharply reduced net
income) for that quarter. The gamble is that this
re-structuring of the company will greatly increase
the profitability of the remaining business asset
base, by getting rid of redundant employees and
unproductive plant and equipment, so that future
earnings will be sharply increased.
COMMENTS ON STRATEGIES AND TACTICS:
-----------------------------------
In Wall $treet Raider, as on the real Wall Street, the
name of the game is success, and the way you keep score
is with money. You can either try to be smart, work hard
and do a lot of good research, manage your companies well
and get rich slow, or you can take large gambles (by
floating lots of junk bonds or doing LBOs, for example) or
play dirty (suing your competitors, trading on "insider"
tips, etc.) and try to make a ton of loot in a hurry, by
fair means or financial sleight of hand and trickery.
This simulation is deliberately created to allow for a
great deal of flexibility and free-form, creative financial
manipulation, as much like the real world of high finance
as we can imagine and make it. Thus, the more you play
W$R, the more creative gimmicks you are likely to come up
with, in terms of ways to manipulate stock prices, keep
down your company's taxes, savage the competing players
and their companies, improve your companies' profitability,
and so on and on.
While W$R isn't an exact replica of the real world, in
terms of tax and SEC laws, accounting conventions, or
business dynamics, it does build in a great deal of
reality, and with it, a lot of the same type of tough
decision-making processes, and we have a hunch that if
you play it long enough, you will get a much better gut-
level understanding of how financial markets work, and
what tends to make stock prices go up or down. We know
that creating this game, going back to 1967, has done a
great deal to teach US about the stock market, and has
been almost (but not quite) as good a learning tool over
the years as actually trading stocks and bonds, and
working to help put together billion dollar corporate
takeovers and mergers in the '70s and '80s, both as a
tax lawyer and as a CPA in a giant accounting firm (with
a brief spell as a consulting economist and a licensed
stockbroker).
Of course, if you're the impatient type, who doesn't
like learning by trial and error, and gets tired of losing
games of Wall $treet Raider to the computer or to human
opponents, there is always a shortcut....Our book, "Take
No Prisoners: Wall $treet Raider -- Strategy and Tactics,"
mentioned elsewhere in this file, available for $25 if you
print out the order/registration form built into the
program and mail it to the author at the following address:
Michael D. Jenkins
RONIN SOFTWARE
3020 Issaquah-Pine Lake Rd.
Suite #36
Issaquah, WA 98027